Savannah Quest Experience: Ghost Hunt

REVIEW · SAVANNAH

Savannah Quest Experience: Ghost Hunt

  • 3.06 reviews
  • From $7.81
Book on Viator →

Bookable on Viator

Traveller rating 3.0 (6)Price from$7.81Book viaViator

Savannah has a way of getting under your skin. This phone-guided Ghost Hunt turns a walk through town into a puzzle trail, starting at the Fountain at Forsyth Park and ending at the Waving Girl Statue. I like that it is not a sit-and-listen tour; you solve clues, get directions, and move at your own pace through the city’s most talked-about haunted stops.

Two things I really like: the haunted-history story path built around real Savannah landmarks, and the flexibility. You can pause, look around, and keep going when your group is ready, with 24/7 support if you hit a snag.

One thing to think about before you book: the experience depends on your phone and the app flow. A few people have run into app loading or code redemption problems, so it helps to test everything before you head out at night.

Key points to know before you go

Savannah Quest Experience: Ghost Hunt - Key points to know before you go

  • Self-paced ghost quest: solve a challenge at each stop, then follow the next directions.
  • Good value for the price: $7.81 per person for a 2 to 2.5+ hour city game.
  • No inside-the-attraction tour: you get the locations and context, but you do not go in with an included ticket.
  • Day or night matters: after dark, some details can be harder to spot while you work on puzzles.
  • App setup is the make-or-break: bring a charged phone and confirm your access works ahead of time.
  • 24/7 customer support: helpful if the app or the quest steps misbehave.

Ghost Hunt as a walking game through Savannah

Savannah Quest Experience: Ghost Hunt - Ghost Hunt as a walking game through Savannah
This is Savannah, but you experience it like a game. Instead of following a guide with a fixed route and fixed timing, you download the app (Questo), start at the Fountain at Forsyth Park, and work your way through a chain of haunted sites. At each stop, you get a clue, you answer or solve, and that feeds the next chapter plus the directions to the next location.

That structure is a nice match for visitors who want something more active than a typical sightseeing loop. If you like wandering with purpose, and you’re comfortable reading signs and looking at details on your own, you’ll probably have a good time. If your group hates puzzles or you prefer someone explaining everything out loud, this may feel frustrating.

Cost-wise, the price is low enough that it feels more like a fun add-on to a Savannah visit than a major splurge. The tradeoff is that you’re supplying your own attention and phone power. You also won’t get an in-person guide to smooth over confusion if a clue is vague or the app glitches.

You can also read our reviews of more tours and experiences in Savannah.

Route overview: from Forsyth Park to the Waving Girl

Savannah Quest Experience: Ghost Hunt - Route overview: from Forsyth Park to the Waving Girl
The quest runs about 2 hours to 2 hours 40 minutes. The listed start time window is daily from 12:00 AM to 11:30 PM during the operating span shown, so you can play it any time that works for your day. It’s also a private activity, meaning it’s just your group, not a big mixed crowd.

Your path is built around 10 stops. Most of the time at each location is your puzzle-solving time plus whatever extra time you decide to spend looking around. Some stops are marked with free admission; others are marked as not included. Importantly, the quest does not include going inside attractions with a guide, so plan on viewing sites from the outside unless you separately pay to enter.

Stop 1: Fountain at Forsyth Park

You start at the Fountain at Forsyth Park and get your first clue right there. This opening moment matters more than you might think because it sets the pace: you learn how the clue format works and how the next steps will be delivered.

Practical tip: show up a few minutes early, let your phone settle, and make sure the app is ready before your group starts guessing. Forsyth Park is a great starting point because it gives you room to regroup and orient before you jump into the next neighborhood.

Stop 2: Mercer Williams House Museum

Next comes the area around the Mercer Williams House Museum. Here, you get a new clue, then you solve the challenge around the site. The admission note here is not included.

What that means in real terms: even if the location is famous for a reason, this quest is using it as a puzzle setting. You may be able to enjoy the exterior and immediate area without paying for entry, but if you want deeper access, you’d need to buy tickets separately.

Stop 3: Madison Square

After that, you move on to Madison Square for another clue and another puzzle. There’s no admission fee flagged here, so it’s likely straightforward to enjoy the area as part of the walking game.

This kind of stop is ideal when you want short breaks in between bigger, more formal landmarks. It’s a place where you can slow down, read carefully, and solve without feeling like you’re losing time to ticket lines or indoor navigation.

Here's some more things to do in Savannah

Stop 4: The Old Sorrel Weed House Museum & Tours

Now you’re headed to the Old Sorrel Weed House Museum & Tours. The game gives you a clue to work with around the property, but admission is not included for the experience.

This is one of the stops where I’d set expectations low. You are not being taken inside with a guide, so if your goal is a full museum-style visit, you’ll need to plan that separately. If your goal is the haunted-theme story and the fun of solving outside, this location can still pay off.

Stop 5: Andrew Low House Museum

The quest continues to the Andrew Low House Museum area. Again, admission is not included. You’ll receive the next clue and complete the next challenge while exploring around the site.

In a route like this, these museum properties are like story chapters in physical form. Even if you do not enter, they can help anchor the ghostly mood because the buildings and setting are part of what you’re noticing.

Stop 6: Hamilton-Turner House

Next up is the Hamilton-Turner House. Admission is marked as free for this stop, and you’ll get another clue that drives your next move.

This is the point where many groups start hitting a rhythm. If your team is good at group problem-solving, you’ll feel the pace improving as you go from stop to stop.

Stop 7: Colonial Park Cemetery

Then the route takes you to Colonial Park Cemetery. Admission is marked as free here, and you’ll be solving another clue as you explore the cemetery area.

Cemeteries can be emotional places even when you come for a ghost story. I’d treat this stop with extra patience and care. It’s also a place where puzzles can feel slower because you may want to read closely and look around without rushing.

Stop 8: The Marshall House, Historic Inns of Savannah

After the cemetery, you reach The Marshall House area (Historic Inns of Savannah). Another clue comes with the next challenge, and admission is marked as free.

Hotels and historic inns often work well for these games because you get an atmosphere you can feel from the street. Still, remember: the quest is not a guided tour inside.

Stop 9: Moon River Brewing

Now you move toward Moon River Brewing for the second-to-last clue. Admission is marked as free. This is a fun pivot point because it shifts the vibe from classic landmark sightseeing to something more modern and social—without leaving the ghost hunt theme behind.

If your group wants a breather, this stop is a good place to slow down. Just keep in mind the game flow: you’re still solving to get the final steps.

Stop 10: The Waving Girl Statue

You finish at the Waving Girl Statue. This is where both the story and the city exploration game wrap up. Admission is marked as free, and the finish is at 508 E River St, Savannah, GA 31401.

Ending at a recognizable statue is a smart way to close the loop. It gives you a clear “we did it” moment, and it’s also an easy landmark to use when coordinating with your group or heading to dinner afterward.

The phone game part: how to avoid the common headaches

Savannah Quest Experience: Ghost Hunt - The phone game part: how to avoid the common headaches
This experience lives in the Questo app. That is the biggest upside and the biggest risk. The upside is that it gives you directions and story beats right when you need them. The risk is that if your app does not load or your access code fails, you can end up stuck with a group and no momentum.

Here’s what I suggest to keep the quest smooth:

  • Bring a fully charged phone and a portable battery if you have one.
  • Make sure you’re on a reliable connection before you start at Forsyth Park.
  • If you have any access code or redemption step, do it before you step into the route.
  • Keep an eye on visibility at night; puzzles can ask you to notice small details.

Some people also report that the game tried to push them toward extra in-app purchases. Your goal should be to confirm you can start the quest with the code and access you receive at booking. If something feels wrong, contact support right away instead of trying to force the steps to work.

What the haunted sites feel like in practice

The best part of this ghost hunt is that it’s not generic spookiness. You’re walking past places with strong identities—Forsyth Park, historic houses, a cemetery, and the Waving Girl statue—and connecting them through clue-based challenges. That makes the whole experience feel like Savannah, not a theme park imitation of Savannah.

The one review that really sang about it described the game as interesting, with lots of history and ghost stories. That tracks with how the route is built: it keeps you moving through different kinds of landmarks rather than repeating the same kind of haunted stop.

Still, this is a puzzle format. One potential drawback is that clue quality can vary. If your group finds the clues vague, you might spend more time guessing than enjoying the setting. And if you keep getting stuck, the game may slow down your progress. That can be good if it forces you to pay attention, but it can also wear thin if you want a fast, carefree stroll.

Timing and pace: what 2 to 2 hours 40 minutes really means

On paper, the duration is 2 hours to 2 hours 40 minutes. In reality, your pace will depend on your group’s puzzle skills and how often you stop to read, search, or double back. The good news is that you can stop for as long as you like at each location while you complete the challenge and continue.

That flexibility is great for families and mixed groups, as long as everyone stays engaged. If you have kids, I’d plan for a little extra time and bring patience for the puzzle part. If your group is older and wants more spooky atmosphere, start earlier in the evening so you’re not fighting darkness while reading clues.

Price and value: cheap enough to take a risk

Savannah Quest Experience: Ghost Hunt - Price and value: cheap enough to take a risk
At $7.81 per person, this is priced like entertainment rather than a full guided tour. You’re paying for a city route, a story mechanic, and the convenience of phone-based directions. You are not paying for a guide, and you are not paying for attraction entry fees.

That can be a strong value if you already like self-guided walking. It can feel like poor value if you expect someone to explain everything and steer you through the haunted storyline step by step. If you fall in the first group, you’ll probably feel like it’s a fair deal. If you fall in the second, you might want a traditional guided ghost tour instead.

Who this is best for (and who should skip it)

Savannah Quest Experience: Ghost Hunt - Who this is best for (and who should skip it)
I’d point you toward this ghost hunt if you:

  • Like puzzle games or scavenger-style exploring
  • Enjoy walking and want a flexible schedule
  • Want a budget-friendly option that still feels special at night
  • Travel with a group that can work together on clues

I’d hesitate if you:

  • Want a guide to talk you through the stories out loud
  • Get annoyed when you have to figure things out without hints
  • Are bringing a group that hates delays or puzzle loops
  • Expect included museum admission or a fully guided interior tour

For families, it can work well because you’re outdoors and moving. Just keep in mind that night visibility can make clues harder to process, so pick a start time that fits your comfort level.

Practical tips for a smoother ghost hunt in Savannah

Savannah Quest Experience: Ghost Hunt - Practical tips for a smoother ghost hunt in Savannah
A few small moves can make the difference between a fun night and a frustrating one.

Start smart. Be ready at Forsyth Park, with the app open and the first clue ready to go.

Bring light discipline. If you’re playing after dark, use your phone light carefully and avoid blinding others in your group.

Keep your team in sync. If one person tries to solve alone, the rest can lose interest. Rotate who checks the clue and who scans the area.

Know the entry expectation. This quest doesn’t include going inside attractions with a tour guide, so plan on outside viewing unless you decide to buy tickets separately.

And if the app acts up or a code fails, don’t waste half the night fighting it. Contact support early while you’re still close to the start.

Should you book Savannah Quest Ghost Hunt?

Yes, if you want a low-cost, self-guided way to see Savannah’s haunted landmarks and you’re comfortable solving puzzles on your phone. The structure—clue, challenge, directions—creates a satisfying rhythm, and the route uses famous spots like Forsyth Park and the Waving Girl statue to keep the story tied to real place.

No, if you strongly prefer guided explanations, you hate app-dependent experiences, or you know your group will struggle with vague clues. In that case, the risk of getting stuck (and waiting while you figure out the puzzle steps) can outweigh the fun.

FAQ

Where does the Ghost Hunt start?

The game starts at the Fountain at Forsyth Park, 1 W Gaston St, Savannah, GA 31401.

Where does the Ghost Hunt end?

You finish at the Waving Girl Statue at 508 E River St, Savannah, GA 31401.

How long does the experience take?

It takes about 2 hours to 2 hours 40 minutes.

How does the game work?

You download the Questo app, start at Forsyth Park, and at each stop you receive a clue to solve a challenge. Solving moves the story forward and provides directions to the next stop.

Is there a tour guide?

No. This is a phone-based self-guided city exploration game, not a guided tour with a person.

Are attraction entry tickets included?

Entry tickets are not included overall, and the itinerary notes that some stops are marked free while others are not included. The quest does not go inside attractions as part of the experience.

Can I use service animals?

Yes, service animals are allowed.

Is customer support available if something goes wrong?

Yes. Customer support is available 24/7.

What time is the experience available?

During the listed operating range, it is available every day from 12:00 AM to 11:30 PM.

Is the experience private for my group?

Yes. It’s a private activity, so only your group participates.

Is free cancellation available?

Yes, you can cancel for a full refund up to 24 hours before the experience start time.

Not for you? Here's more nearby things to do in Savannah we have reviewed

Scroll to Top

Find Your Ghost Tour

Candlelit walks, haunted-history tours and after-dark crawls, in every city we cover.