REVIEW · LONDON
Haunted London: Ghost Hunt Self-Guided Walking Adventure
Book on Viator →Operated by Questo · Bookable on Viator
A ghost hunt in full view of London. This self-guided smartphone adventure takes you through Mayfair’s posh addresses and a few quieter corners, solving 10 puzzle challenges as you walk.
I especially like how the game keeps you moving with exact directions from stop to stop, so you’re not constantly second-guessing where to go. I also like the flexible start time, which makes it easier to fit into a busy day.
One thing to consider: there’s no physical tour guide. You’re relying on the phone game for the story and the next steps, so it helps to be comfortable using your device outdoors.
In This Review
- Key things to know before you play
- Bond Street starts the spooky stroll
- How the phone game keeps you from getting lost
- Mayfair clues, puzzles, and that luxury-to-dark vibe
- Berkeley Square: a quiet breath with old roots
- Green Park and the Canada Memorial in WW1/WW2 shadow
- Queen’s Chapel: Palladian style and royal funerals
- Price and value: $7.85 for a short, puzzle-led walk
- Timing: 1 to 2 hours that won’t swallow your day
- What kind of group this fits best
- Practical tips so the puzzles feel fun, not annoying
- Where it starts and where you finish
- Should you book Haunted London?
- FAQ
- What is Haunted London: Ghost Hunt self-guided?
- How long does the experience take?
- How much does it cost?
- Do I need a physical tour guide?
- Where does the walk start and end?
- Is there a flexible start time?
- What’s included in the experience?
- Is free cancellation available?
Key things to know before you play

- Smartphone-led ghost hunt: Follow spooky clues and puzzles at each checkpoint.
- Exact directions: Each clue points you to the next location, so navigation is part of the fun.
- Flexible start time: Start when it works for you, not when a tour schedule demands.
- 10 puzzle challenges: Expect a short but mentally active walk.
- Self-guided pace: You can pause and resume when you want.
- Friends, small group vibe: It’s private for your group, so you can play together.
Bond Street starts the spooky stroll

The experience is designed for people who want to walk London while doing something a bit different than sightseeing photos. It kicks off in Mayfair, starting around Bond Street, the street many people associate with luxury shopping and designer storefronts.
That’s a smart move. Bond Street has a very bright, upscale look, which makes the ghost-hunt contrast feel stronger. The game basically turns the street’s glamour into a costume for the story: you’re staring at elegant facades while clues point you toward the darker side of what’s around you.
And because it’s self-guided, you set the tempo. If you like to stroll, you can stroll. If you like to solve puzzles, you’ll have plenty to do as you move.
You can also read our reviews of more tours and experiences in London.
How the phone game keeps you from getting lost

This isn’t a free-form “walk around and figure it out” kind of ghost hunt. The game gives instructions in a clue-and-answer format, and each step includes guidance to reach the next place.
That matters in London. Even experienced visitors can get turned around when streets shift names, alleys look similar, or you’re distracted by the shopping windows. Here, the game reduces that friction. You’re still walking, but the route feels like it’s being handed to you in bite-sized pieces.
The experience also gives you a mobile access code, so you don’t just show up and wing it. Once you’re set up, you’re following a guided storyline through multiple checkpoints, with indications that help you continue after each puzzle.
Mayfair clues, puzzles, and that luxury-to-dark vibe
After Bond Street, the game keeps moving you through additional stops where you follow clues and solve puzzles. Some checkpoints aren’t named in the overview you’ll see beforehand, but the pattern is consistent: clue → puzzle → move to the next location.
This is one of the best parts of the design. The city becomes a game board. You’re not just reading about London, you’re actively scanning your surroundings for the clue that answers the puzzle.
I also like that the clues are framed around what you can notice right there on the street or at the site. That keeps you present. You’re looking at details you might otherwise walk past at normal tourist speed.
Berkeley Square: a quiet breath with old roots

One of the named highlights is Berkeley Square, described as the green town square of Mayfair. When you reach it, the shift is real. Instead of shopping streets, you get trees, a calmer atmosphere, and a space that feels built for lingering.
The trees were planted in 1789, which gives Berkeley Square a long timeline even in a city that’s constantly changing. That date matters in a ghost story because it suggests continuity: people have been walking, talking, and living around this space for generations.
The game also has you pay attention to historic homes around the square. You’ll pass areas associated with people like Winston Churchill, writer Horace Walpole, and Charles Rolls, co-founder of Rolls-Royce. None of that is just trivia here. It sets up the puzzle logic so you’re connecting story clues to real London addresses.
Then there’s a statue: the Woman of Samaria by Alexander Munro. It may look calm and straightforward, but the game frames it as something with a dark lining. You’ll be asked to look around and answer a question that leads you to the next checkpoint.
Green Park and the Canada Memorial in WW1/WW2 shadow

Next up is Green Park, near Buckingham Palace, with a specific stop: the Canada Memorial. Even if you’re not usually into war memorials, this one fits the ghost-hunt tone.
The memorial honors Canadian soldiers who died during WW1 and WW2. It also ties the UK and Canada together through remembrance and shared service. The inscription you’ll see includes a line about one million Canadians coming to Britain in two world wars to join the fight for freedom, plus a note that the friendship prospers from danger shared.
Symbol-wise, it leans into Maple Leaf imagery, highlighting a distinct Canadian cultural marker while still speaking to the UK-Canada bond. In a game like this, that symbolism is useful. It gives you something concrete to hunt for, not just an abstract “scary vibe.”
Once you’re at the Canada Memorial, the game has you search and solve a challenge before moving on. This is where the self-guided format really works: you’re standing where the story wants you to stand, and you’re reading the details the way you would if you were investigating a real mystery.
Queen’s Chapel: Palladian style and royal funerals

The final stretch points you to Queen’s Chapel, tucked beside St James’s Palace. This is one of the most visually distinctive parts of the whole experience, and it’s also one of the most historically loaded.
Queen’s Chapel is Palladian in style, and it was built by Inigo Jones between 1623 and 1625. Even if you don’t know Palladian architecture, you can usually feel the order in it. The building looks designed, not improvised, which makes the setting perfect for a quiet ending to a ghost hunt.
The game also points you to a specific royal connection. It says royals such as the Queen Mother and Lady Diana lay in their coffins here before their funerals. That detail changes the tone. You’re not just hunting spooky stories; you’re in a place tied to real ceremonies and real grief.
From there, you answer a final question at the end of the walk. When you get it right, you can call yourself a true Questo explorer of Haunted London and finish at St James’s Palace.
Price and value: $7.85 for a short, puzzle-led walk

At $7.85 per person, this is priced for people who want something active, not something that costs like a full private tour. For that money, you’re getting more than a generic route through London.
You’re getting:
- a smartphone game structure with 10 puzzle challenges
- exact clue-to-clue navigation
- the ability to pause/resume
- a walk that ends in a major historic area
The main value tradeoff is that you’re doing it yourself. Without a physical guide, you’re not buying deep narration or flexible follow-up questions. But if you enjoy city exploration that feels like a mystery game, the low price makes sense.
In other words: this is excellent value if you want to work for the story a little. It’s less ideal if you want a human voice explaining every stop.
Timing: 1 to 2 hours that won’t swallow your day

The duration is listed as about 1 to 2 hours. That’s an easy commitment for most London itineraries, especially if you’re already planning to spend time in Mayfair and near St James’s.
The flexible start time is another practical perk. You’re not boxed into one departure window. You can choose a moment that matches your energy level, whether that’s a midday break or late afternoon wandering.
What kind of group this fits best
This experience is private for your group, which is helpful. It means you’re not squeezing into a crowd while trying to read clues on your phone.
It also works well with friends. One strong theme from people who enjoyed it is that it’s a fun way to explore with mates, with the game giving you a shared activity. And since some clues can be challenging, you get the satisfaction of solving together rather than breezing through in ten minutes.
If you’re traveling solo, it can still work. You’ll just be the team of one, scanning, solving, and moving on.
Practical tips so the puzzles feel fun, not annoying
- Charge your phone fully before you start. You’ll be using it throughout.
- Wear shoes for walking. You’ll be moving between multiple outdoor checkpoints.
- Take your time at each stop. The puzzle usually depends on what you can see there.
- If you get stuck, pause and reset. The experience lets you pause/resume, so don’t treat it like a sprint.
- Play with a group rhythm. Assign roles like clue reader and puzzle solver so you’re not all staring at the same screen.
If you’re the kind of person who likes a little friction in the game, you’ll probably enjoy it. If you prefer everything instant, you might find a few questions slower than you want.
Where it starts and where you finish
The start point is listed as 377 A40, London W1C 1JW. The walk ends at St James’s Palace, Marlborough Rd, London SW1A 1BQ.
That end location is convenient. It puts you right in the orbit of major central sights and transit connections, which helps when you’re ready to move on to dinner or another stop.
Should you book Haunted London?
Book it if:
- you want a short, puzzle-led way to explore Mayfair and nearby historic spaces
- you enjoy smartphone games and don’t mind solving questions yourself
- you like visiting places you might not choose on a normal “top attractions” route
Skip it if:
- you strongly prefer guided storytelling from a live person
- you hate relying on your phone outdoors
- you want a relaxed walk with minimal thinking
Overall, this is a good pick for travelers who want London to feel interactive. You trade some narration for momentum, direction, and the satisfaction of solving a mystery on the streets of Bond Street and beyond.
FAQ
What is Haunted London: Ghost Hunt self-guided?
It’s a self-guided walking adventure in London that uses a smartphone game. You follow spooky clues and complete puzzle challenges at checkpoints as you walk.
How long does the experience take?
It’s listed as about 1 to 2 hours.
How much does it cost?
The price is $7.85 per person.
Do I need a physical tour guide?
No. It’s self-guided, and there is no physical tour guide included.
Where does the walk start and end?
It starts at 377 A40, London W1C 1JW, UK, and ends at St James’s Palace, Marlborough Rd, London SW1A 1BQ, UK.
Is there a flexible start time?
Yes. You can choose when you play, since the game has a flexible start time.
What’s included in the experience?
Included items are mobile access code, 10 puzzle challenges, a haunted storyline, and the ability to pause/resume anytime, plus follow spooky clues to ghost sites.
Is free cancellation available?
Yes. Free cancellation is available up to 24 hours in advance for a full refund.
















